
MODEL OF FREESTYLE TURN TECHNIQUE
NAMES OF PERIODS &
PHASES :
Swim in period
1. Swimming before turn
2. Turn-in stroke phase
Turning period
3. Rotation phase
4. Pushing phase
Swim out period
5. Gliding phase
6. Underwater kicking phase
7. Pullout phase
8. Swimming after turn
AIM of movements Create higher turn speed than swimming speed !
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| Limiting positions |
beginning: |
at the start of the stroke cycle before
turn |
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ending: |
at the end of the stroke cycle after
turn |
General cognitive assignments:
Prepare for proper approach to the wall before turn
Keep relaxed during rotation, gliding and kicking
Increase impulsive forces for push-off, kicking and pullout actions using
elasticity of muscles
Decrease resistance during push-off and gliding
Ensure correct timing of fixing joints for transfer of power during push-off,
kicks and pullout
Use inertial momentum during rotation in ellipse curve
Co-ordinate good breathing actions with movements
Inhale before roll- over and begin breathing after turning actions are
over
Realise aims of movements in each phase but also prepare for the movements
in following phase
PHASES:
1. SWIMMING BEFORE TURN

AIM of movements Continue with same swimming speed !
| Limiting positions |
beginning: |
at the start of the last full stroke
cycle before turn |
| |
ending: |
at the end of the last full stroke
cycle before turn |
Parameters:
Forward swimming speed: 1.6 - 1.9 (m/sec)
(Speed before turn is necessary to compare to speed after turn)
Requirements for self control:
Co-ordinate right moment for last stroke before the wall
2. TURN-IN STROKE PHASE


AIM of movements Try to increase forward speed !
| Limiting positions |
beginning: |
at the end of the last full stroke
cycle before turn |
| |
ending: |
when the head begins rotation movement |
Parameters:
Forward speed during turn-in stroke : 1.7 - 2.1 (m/sec)
(This parameter shows efficiency and timing of that special stroke before
rotation. It is normal, if speed of that stroke is much higher then swimming
speed)
Requirements for self control:
Make powerful last stroke with one or both arms together
Decide correct timing to begin rotation, sensing the distance to the wall
and your approach speed
3. ROTATION PHASE



AIM of movements Try to minimise the duration of rotation !
| Limiting positions |
beginning: |
when the head begins rotation |
| |
ending: |
when the feet touch the wall |

Parameters:
Duration of rotation : 0.87 - 0.66 (sec)
(Indicate effect of flip turning )
Forward movement of hips during rotation : 0.8 to - 1.2 (m)
(Shows how much hips moving during rotation forward)
Requirements for self control:
Continue movement of hips towards the wall during rotation making ellipse
Avoid unnecessary movements of arms during rotation
Make good dolphin leg kick at the beginning of rotation
Place the feet correctly and simultaneously on the wall
Avoid too much over rotation of shoulders
4. PUSHING PHASE


AIM of movements Try to increase pushing power and speed !
| Limiting positions |
beginning: |
when the feet touch the wall |
| |
ending: |
when the feet leave the wall |
Parameters:
Forward speed during push : 1.4 - 2.0 (m/sec)
(Mean speed of hips during pushing indicate effect of pushing action.
Mean speed should be analysed as beginning from zero and ending as max
speed when feet leaves the wall : mean speed 1.5 m/sec means that max
speed is about 3.0 m/sec and mean speed 2.0
Push off duration : 0.3 - 0.2 (sec)
(Push off duration indicate power of pushing : then shorter then better,
but if swimmer is waiting before pushing, this duration considered as
extra unnecessary time)
Requirements for self control:
Take streamlined position of body and arms for push, hide head between
the arms
Avoid twisting from hips during push and push with body on the side
Keep back rigid and fixed during push
Keep horizontal direction of push, relatively deep, under wave
Begin push-off immediately after feet touch and make push duration very
short
5. GLIDING PHASE


AIM of movements Try to maintain gliding speed !
| Limiting positions |
beginning: |
when the feet leave the wall |
| |
ending: |
at the start of the first leg kick |
Parameters:
Forward speed of gliding after push: 2.0 - 2.3 (m/sec)
(This parameter shows swimmer hydrodynamic streamline qualities and timing
of the first leg kick actions)
Requirements for self control:
Head , body and legs must be very streamlined during glide
Make glide on side or on breast position
Hold good horizontal body, head and arms position during glide
Avoid long glide duration after push to maintain high speed,
5. UNDERWATER KICKING PHASE


AIM of movements Try to not lose forward speed !
| Limiting positions |
beginning: |
at the start of the first leg kick |
| |
ending: |
at the start of the first pullout
stroke |
Parameters:
Forward speed during leg kicks : 1.6 - 2.0 (m/sec)
(Efficiency of underwater undulation movements and leg kicks)
Duration of underwater leg kicks: 0.5 - 1.0 (sec)
(If speed is high, then duration may be longer ,if low then shorter)
Requirements for self control:
Leg action must be undulating movements with correct force transfer and
rhythm on side or breast position
Keep head between stretched arms during leg kicks
Count optimum number of underwater leg kicks and make them with smaller
amplitude at the beginning and bigger and stronger at the end
Feel for the best duration of underwater leg kicks to maintain high forward
speed, and decide to begin first armpull from optimum depth
6. PULLOUT PHASE


AIM of movements Try to increase pullout speed !
| Limiting positions |
beginning: |
at the start of the first pullout
stroke |
| |
ending: |
at the end of the second pullout stroke |
Parameters:
Forward speed during first pullout stroke : 1.6 - 1.9 (m/sec)
(Parameter indicate efficiency of that first pull)
Forward speed during second pullout stroke : 1.6 - 1.9 (m/sec)
(Parameter indicate efficiency of that second pull)
Requirements for self control:

Timing the start of first pullout stroke must be in time, at the end of
the last dolphin leg kick, and optimum depth of the body - not too deep
Simultaneously at the beginning of first arm pull switch over to flutter
leg kicks, so that catch of right arm pull is co-ordinated with the left
leg kick, or vice versa
Make first arm pull with extreme stretching forward of the other arm
Body must be rising up to the surface at the end of the first arm pull
Timing of the beginning of second arm pull must be in time, at the end
of first arm push, not too late - avoid extra gliding between strokes
The action of both arm strokes during pullout must be long with good acceleration,
fixed high elbow positions
Avoid breathing actions during first pullout, and keep body position flat
Try to make pullout through one hole on water surface, head
first, followed by body and legs - not like a submarine
8. SWIMMING AFTER TURN


AIM of movements Try to continue with same speed as before turn !
| Limiting positions |
beginning: |
at the start of the stroke after pullout
strokes |
| |
ending: |
at the end of the full stroke cycle |
Parameters:
Speed of the swimming cycle after turn : 1.6 - 1.9 (m/sec)
(High speed indicate good swimming technique after turn movements and
must be compared with pullout speeds before it, as well as with swimming
speed before turn: must be same or higher )
Requirements for self control:
Continue the proper rhythm of swimming and breathing actions with swimming
speed according to your individual tactical plan of the race
  
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